A New round of head bashing.
Orks won the initiative and deployed first after that we placed the 3 objectives, Ashi played orks, Hellboy space marines and i was the referee and sales pitch for we had an unusual amount of admirers all impressed by the fact that our models are hand painted..
armies are as follows
2 tac squads
1 bike squad
1 assault squad
1 land speeder squad
1 captain in terminator armour
for about 1200 points with upgrades (I might be forgetting 1 tact)
several mobs (like 6 ) of ork boyz
1 warbikerz mob
1 Nobz mob
againg roughly for 1200 points with the proper upgrades like heavy armour for the nobz.
Ashi tried unsuccessfully top deploy his trucks and moved forward the bikes and defkoptas nothing , then Hellboy moved his troops but failed to move further his assault squad.
Ashi brought his trucks into play and pushed forward his bikes and defkoptas, after that shooted against the SM assault squd and (ahem) assaulted it. ashi managed to destroy the weapon from one of the land speeder
Hellboy failed to counter ashi's moves by moving his bikes in another direction and leaving his chaps alone. his dread come into play but was not properly used
Hellboy brought more reserves into play (2 tac squads ) and using everything at his disposal removed the warbikerz (I think it was a bad move since it failed to contain the real threat that was pushing for his objective) int the assault the dread lost one arm
Ashi pushed and won control of all the objectives removing the other arm from the dread (here we have an open question what happens when a walker lose all arms? it is destroyed or not?) and pushing even further.
here Hellboy really used properly his army shooting with glee at the mob in the near objective and destroying the truk and leaving only the nob but he had a lot of luck since he kept moving his troops in unplanned moves and give ashi free cover saves that help a lot the orks.
ashi keep pushing his foot loggers to the front so he could recover the lost ground on the far front managed to destroy the land speeder
hellboy keep shooting and managed to contest the middle point objective but it was not to last. and won control of the one in his side of the table.
In this turn is worth mentioning that one lucky shoot from the dev squad managed to destroy ashi's hope to control the objective in the SM side of the table.
look the fatefull six obtained in a distance of 33 inches.
Ashi managed to remove almost all threats but one tac squad was near one of his objective. he managed to delay and screen it so in the end of the turn hell boy had one unit at 3 and a half inches while ashi was at 2 and a half inches by one inch margin was decided that Ashi won the battle.
overall a great afternoon and as more troop choices are introduced more we like the game.
kerep tuned as we are getting better everytime.